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Thursday, 21 March 2013
  Looks like it's the end of an era. My old "ue.cjb.net" address has expired and probably won't be renewed, because the people behind that domain are now demanding $20 for the privilege of redirecting it (and injecting ads along the way). So no, that's not going to happen. Fortunately there shouldn't be too many of those old links left around after all this time, so it shouldn't cause too many broken link dramas.

Incidentally, in case anyone has been wondering why I stopped posting here -- it's mostly because I made a blog for the offtopic sorts of things (which I did link to previously), and I haven't really made any new Mirality Systems stuff for a while (been too busy with my day job). So yeah, slow news years. :).
Wednesday, 19 August 2009
  Well, someone finally reported the bug. So MCM v2.3 is out now.  
Thursday, 1 January 2009
  And another year rolls by. And look: it's MCM v2.2!  
Friday, 14 March 2008
  MAX Codelist Manager v2.1 is now out. This version adds the ability to import codes you've entered in ARMAX itself, and also can use a backup codelist server in case of trouble (especially since the NTSC server has been broken for a couple of weeks now).  
Saturday, 8 March 2008
  As an experiment, I've just set up a shiny new forum, for the purposes of discussing my software or other things on my site. The whole forum admin thing is fairly new to me, so let me know if there's something about them that could be improved on.

In other news (for those who hadn't already noticed it), I finally caved a while ago and carved out a blog.
Friday, 4 January 2008
  Well, that didn't take long. As a little experiment, I released MCM v2 almost four days ago with no announcement whatsoever (just to see how long it would take for someone to notice). Its first download occurred about two and a half hours later (from Germany; and oddly they downloaded both editions), and then the floodgates opened about 9 hours after that; to date there've been a little over 60 unique downloads. (I kinda lost count.) Word gets around fast. (Oddly, there were also some downloads of v1.5 as well. I guess people were following outdated links or something.) I haven't received any feedback on it yet, though.

So, anyway: MAX Codelist Manager v2.0 is now out. And due to popular demand, this version will let you add custom codes into the mix. Enjoy!
Thursday, 22 March 2007
  This is a lot of fun too.  
Monday, 5 March 2007
  The website has just been moved to a different (newer) server. So hopefully everything should still work, and it should run a little more smoothly as well.  
Saturday, 13 January 2007
  I've just added a new "Polls" section to the website, so I can ask random things of people when I want to know something (though like my other site updates this will only happen sporadically). It'll usually be about what sort of things you want to see in my software or on my site, so I can get an idea of what direction I should be going in. I'll try to remember to post a news item whenever I add a poll, for those people following along with ATOM or RSS.  
Wednesday, 3 January 2007
  I'm still trying hard not to be a blog (even though they're in fashion these days), but I just couldn't resist posting this link:
Monkey Island High School Play

Ok, sure, it's a little cheesy, but it's a lot of fun too, especially if you're even remotely into the Monkey Island series of games.
Sunday, 24 September 2006
  Just wanted to post a gripe about the standard TreeView controls. They really have so many bugs that it's actually easier to write your own control rather than trying to work around them.

Anyway, been a couple of months now, so I suppose a progress update is in order (as if anyone really cared). There will be another version of MCM out sometime -- it's one of those eight projects I mentioned earlier, and it's reasonably far along. It will be a significant improvement over the previous versions (or at least I hope so), both visually and in terms of features, which is why it's going to get dubbed v2.0. I'm not going to give an expected release date, because we all know how much I suck at following deadlines, and I don't want to get people's hopes up too far (one of the reasons I haven't mentioned this before now).

But, anyway, if there's anything about the program that particularly bugs you, or that you particularly want to see included, then now's the time to let me know. At least as long as it hasn't already been mentioned several million times before :-). No promises, since it's going to take long enough as it is, but I'll see what I can do.
Sunday, 9 July 2006
  First off, yes, I'm still alive :-). I'm currently working on about eight projects simultaneously, making slow progress in each, but not really completing any. Hence the general quiet.

Anyhew, I've just made this news page accessible via both RSS 2.0 and ATOM 1.0, so those of you with feed aggregators can just subscribe to this page as a feed and keep up to date that way. Saves you having to come back to the site lots just to see if I've done anything. It's still a little experimental (being me, I wrote all the code to generate the feed myself, rather than using any prepackaged stuff), so let me know if you run into any problems or have any suggestions. But bear in mind that this is not a blog and I will not start updating regularly just because I have a feed now ;-)
Saturday, 21 January 2006
  I've been doing StuffTM. Including (but not limited to) an update on my Code Tips article for Inno. And I finally got around to adding a TOC entry for my Inno stuff. I just haven't got around to updating this page for a while.....  
Monday, 2 May 2005
  Wrote another Inno Setup article :-). Oh, and I released v1.3 of the MAX Code Manager last month, for those of you who weren't paying attention. I suspect that there'll shortly be a v1.4, however, as I've just been informed of a rather annoying bug....  
Wednesday, 9 February 2005
  Noticed that I had accidentally broken the 'printable' feature (as used by my ISD article) when adding the MAX Code Manager to the TOC. That's the trouble with updating the site both from home and work -- if I'm not careful I can end up accidentally starting from an old version of the page I'm working on....  
Tuesday, 8 February 2005
  As per user request, the MAX Code Manager now contains support for HTTP proxies. More details can be found on the product page.  
Monday, 31 January 2005
  I'm vaguely convinced that I'd posted another news item here in the intervening time, but I can't find any trace of it. Oh well, it was probably just about the MAX Code Manager anyway, which is also the subject of today's post.

(drum roll).... it's now released. So have a play with it, let me know how things go. The feedback form is over there on the left if you need it :-)
Friday, 12 November 2004
  Noticed that I haven't updated this news page for a long time! Mostly, that's because I haven't really been doing all that much on this site, as normal. But there have been a few changes that are probably worth mentioning.

Firstly, about two months ago I added a page to the Software section that contains a few useful snippets for Inno Setup, which is my favourite installation compiler program. One of these days I'll get around to creating a TOC link for it....
About a month later, by popular request, I added a link to the ISD page (Inno Setup again) that displays the article in a more printer-friendly format.
And finally, today I noticed that there was a minor bug in the printer-friendly code that made my site no longer validate as correct XHTML. So I've fixed it.
Monday, 29 September 2003
  Just fixed a problem with the BOFH section; it wasn't correctly figuring out the paths to the various story files, thereby rendering them unavailable. Simple enough but I didn't really notice it for a while. As you've probably already noticed I haven't been updating this website very much recently; I've been too busy with my job and with Pueblo/UE (which is on a separate website). C'est la vie.  
Thursday, 13 March 2003
  Grrr. My webhosts decided to move me to a different server because the old one was getting flaky (which is fair enough and I appreciate that), and they said that it would have no noticeable impact. Well, as a result, apparently my domain name has been inaccessible for a couple of days (because they changed nameservers at the same time and neglected to update the listings). Finally I got that one sorted out, and discovered that my guestbook had stopped functioning because all the users in my database had been mysteriously deleted. Yay. Fortunately this was a fairly simple fix (I just recreated the single user that was necessary), but I can well imagine the chaos that must be insuing on other websites if the same problem happened to them......  
Thursday, 28 November 2002
  The old http://www.ue.cjb.net/ address has now been redirected to point to this site, though any direct page references probably won't work any more.

Also split up the Creatures section into multiple pages (rather than one big page), in order to make it easier to find things.
Thursday, 21 November 2002
  I T ' S   A L I V E ! ! !

Yep, that's right, this site is finally live, though there are still a few rough edges. But now people who visit the root page of this site can actually get in, rather than being fobbed off with an Under Construction notice. So let the fun begin :)
Sunday, 27 October 2002
  Added a guestbook (and quite a cool one at that!). Unlike most of the scripting on this site, I didn't actually write the code for that one, I simply took an existing guestbook script and make a few minor changes to it in order to make it fit in with the site's style.

I also got around to updating the TOC with a few new sections; only some of those are actually implemented at the moment, though. I'll get around to filling the rest of them in one of these days ;)
Monday, 26 August 2002
  Finally decided to add 'Last-Modified' displays at the bottom of each page, so if anyone is actually looking at my site yet they can tell when I've actually updated something. Quite useful, I guess, considering that I've updated quite a lot of stuff since May without it making it to this page! :)  
Saturday, 4 May 2002
  Serious development work (as opposed to simply toying with the server) started today. The website is still under construction, so I'm a little surprised you even managed to get to this page!  
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