What's the latest version?
Version 1.5, released on the 15th of September, 2005.
What's on this page?
It's a program which lets you take the codelist.bin file downloaded from CodeJunkies, and strip out all the games that you don't care about in order to create a smaller file -- thereby giving you a lot more room on your memory card.
This program only has a limited audience. At present, it's only useful if you have all of these:
OR both of these:
I am uncertain whether other PC-to-memory-card technologies (such as a PC-based memory card reader) are sufficient -- I don't have one, so I can't test it. If you have such a device, then you could always try it and let me know how it turns out.
Also, if Action Replay MAX comes out for a different console system (with a similar ability to download codelists off the Internet), then let me know via the Feedback page to the left and I'll investigate adding support for those platforms too.
UPDATE: Someone has told me that another approach that apparently works (if you have a modded console and a CD-RW drive) is to burn a new copy of the ARMAX disc itself, swapping out the codelist file from the original disc and putting a replacement there instead. Since I don't have a modded console myself, I haven't been able to confirm this, though. Doing it this way also makes the main advantage of the program (that of creating lists that won't take up as much space on your memory card) fairly moot. ITSE posted a guide on how to do this.
As of now, the official PAL codelist download is around 2MB. That means that it'll eat up 2MB of your memory card. NTSC users are even worse off, with a 3MB codelist. And it's only going to get bigger from there. That may not be a big deal for people with 16MB cards, and with MAX Drive you can at least copy off all of your saves to make room for new ones... but what about people with 8MB cards, and those who don't want to copy/delete saves frequently? That's where this program comes in handy. When I build a codelist from just the games that I actually own (or expect to buy fairly soon), its total size is about 300kB. Yes, that's right, only about 15% of the size of the full list. And that means that I can store 25% more actual game saves on my 8MB card! It also loads quicker, which is another bonus.
And that's not all: in addition to the codelist compaction, whenever you download a new codelist it'll show you what has changed since the last one you downloaded. In other words, it'll list all of the newly added games, and newly added codes for existing games. This makes it easier to tell if something interesting has been added, and therefore whether it's worth the effort of copying it over to your console. Obviously, there's also a code browser, which lets you look over all the games and codes listed (although at present you can only include/exclude entire games, not individual codes).
Just in case it wasn't immediately obvious: if you double-click on a game (whether on the main screen or in the codelist browser) then you'll reach the Game Viewer, which lists all the codes for that particular game (and also tells you how much room all those codes would take up on your memory card). This display isn't quite as pretty as the one on the CodeJunkies website, since at present the program can't tell which codes are folders and which are actual codes. (I do know how to find this, but it requires decrypting the codes themselves, and I haven't decided yet whether I should include decryption code in the program. It's a bit of a grey area.)
Anything not mentioned above, basically. But something that deserves special mention, since so many people keep asking about it, is this:
Currently, you cannot modify the codelist in any way (except by including or excluding an entire game's worth of codes obtained from the official codelist). This means that you cannot rename games or codes, nor can you add or remove individual codes. You also cannot add third-party codes. All of this may be possible in a future version of the program, but for now you're limited to the official codes.
Nope. See the previous answer (I only wrote this separately because I keep getting questions about it).
That's a longer story. But basically, it's only possible to add user-entered codes to a list (at least in a user-friendly manner) when the code can be decrypted. And I have no usable decryption code at present. (Yes, I know there is some floating around the Net, but it's clearly disassembled code and I don't feel comfortable using it.) I have contacted someone at Datel requesting permission to use some kind of decryption code, and at this point while I have received a reply, it is nothing more encouraging than "we'll think about it." Rest assured, if I could get some legal decryption code then this is the feature I would implement next.
Right here. This is the installer for version 1.5 of the MAX Code Manager, and it's roughly 332 kB.
However, it is built using the .NET Framework (version 1.1), so you will need to download and install that before you'll be able to use it. You can download the .NET Framework from Windows Update (if you use Internet Explorer), or directly from the Microsoft Download Center. If you don't know whether you have .NET installed or not, then just run the MAX Code Manager installer -- it'll detect if .NET isn't installed.
Hopefully it should be fairly straightforward, but here's a quick overview:
The first time you run the program, you should click on the Settings button.
Choosing your favourite games
The core of the program is your list of "favourite games"; that is, those games with which you are interested in using codes. First of all, you will need to have a codelist loaded. The best way to do this is to click the Download Codelist button, but you can also use the Load Local Codelist button to load a list that you've downloaded earlier. Note however that some features won't work if you only load local codelists.
Once you have loaded a codelist, click on the Browse Codelist button. This gives you a list of all games contained in the codelist. Simply tick the box next to each of the games that you want to use, and then click on the Update Favourites button. When you return to the main screen, you'll see your list of favourites in the bottom right.
Since your favourites are so important, there are two additional ways of changing them: firstly, on the main screen, you can add favourites from the left-hand box, or remove them from the right-hand box. The left-hand box contains the changes between your "previous codelist" and your "current codelist", and as such is only intended for use with downloaded codelists rather than local ones. The second way is to click on the "Add/Remove from Favourites" button shown at the bottom of the Game Viewer, which you can get to by double-clicking any listed game.
Exporting a codelist
Once you have selected your favourite games, you're ready to export the codelist. First of all, make sure that you've plugged in your MAX Drive. Then simply click on the Export button and the "export codelist" (containing only your favourite games) will be copied to all the locations you have specified -- including your MAX Drive. Once it reports success, you should be able to remove your MAX Drive (using the Safely Remove Hardware screen first, preferably) and load your new, leaner codelist on your PS2.
If you have the Datel MAX Drive software installed as well, then by default MCM will copy the exported codelist to your Saves folder so that you can use the MAX Drive software to copy it to your drive later, if you prefer. But this is not necessary, and can be switched off if you wish.
Your second and subsequent visits
If you've been downloading codelists (rather than loading them from disk), then when you download your second (and subsequent) list you'll see an additional feature kick in: the What's New? screen. This is the box in the lower-left corner, and it shows you what has changed since you last downloaded a codelist.
I have no idea. I told them about the upcoming release of this program about a month prior to releasing it, but haven't as yet heard anything from them about it. So until I specifically hear otherwise, I'm considering them as "not actively disapproving" -- in other words, they don't actually approve of it, but they don't care enough to make an issue out of it. Or possibly that they like the idea but can't officially endorse it for legal reasons. Either way, it's much the same thing.
I don't foresee any real problems with this -- after all, I'm not trying to profit from it, and if it catches on then it gives people one more reason to go buy an Action Replay MAX and/or MAX Drive, if they haven't already -- but you never know. Some companies (or their lawyers) get snooty, and I don't know whether Datel is one of those or not :-)
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